![]() ![]() However if there are some more very substantial issues I'm more than willing to send out another release next week. This will likely be the last bug fix patch for this release, especially with 1.0 coming in less than a month. Likely an upgrade to the unity engine version will fix this. There seems to be a common crash on integrated graphics, I am still looking into this.The Deuterium changes were net zero but were required due to some weird issues with the physics in the fluid calculations. Oil per resource space 100 max => 1000 max.Fixed a weird issue with the portal transition.Fixed an issue where rerouted items would cause hangups in the item delivery system, this would cause buildings to just never receive items even after rebuilding them.Thank you again to pops for reporting so many issues, that's helped improve the stability of the game immensely. Here I mostly focused on issues preventing players from getting to the late game because of frustrating issues. This is another bug fix release, available on the beta branch. I'm sure there will be some bug fix patches over the next few days for this release, but it should be completely stable in the next few days. Thank you to everyone who has helped test out this patch before sending it out. New items added that can only be constructed in space Hotbar added - you can now drag drop tools and buildings onto the hotbar Ctrl clicking an item will transfer all items of that type to storage, building, etc. Alumina changed to Bauxite and model was improved Rubber oil requirement 15fl/m => 30fl/m Reinforced Concrete crafting speed 1.5/m => 6/m Steam Engine power output 12500W => 16250W Blast Furnace power requirement 12500W => 850W There will likely continue to be more balance changes in future patches. I'm hoping these changes are enough to get people to Catador more quickly. I have spent quite a bit of time balancing the game this time around. The player is also able to walk under tubes attached to a stacker, making it easier to keep your base clean. The stacker allows the player to stack multiple transport tubes on top of each other. Expand into space and complete the construction of your space ship! There are new items and buildings that can only be constructed in space, including the space ship. Take off from Ondor and expand into space! Build new buildings, construct new items and finish the tech tree in the Technology Tier 3 release! If you are on the beta branch you will also receive the Technology Tier 3 update. Thank you to pops and other members of the discord who helped test the build before sending this out. There is a 2022 roadmap in the works right now, when that is more developed I will post a link to that in a future steam update. I want to also make this clear: I'm still actively developing Boppio, this 1.0 release is not the final release. I'm excited to announce the 1.0 release of Boppio! There is still a lot to do, but the game has been ready to leave Early Access for quite a while now and I think its a great time to make the transition now. Thank you to everyone who submitted feedback and reviews for the game, I read all of the feedback and reviews to help make the game better. Moving forward I'm currently working on the 2022 roadmap, when that is finished I will publish it as another steam update. Added "Produces a small amount of power" to the habitat tooltip Added "Press F to enter vehicle" on the Armadillo and launcher/lander Fixed an issue where typing in the cache menu would activate the hotbar Fixed issue where zoom was active while the full screen map was showing\\ New items can now be added to cache chest filters (space panel, titanite, refined titanium) Entering and exiting vehicles can now be rebound Orbit Launcher/Orbit Lander requests now work Buildings will now request from cache chests first if they can, starting with the logistically closest chest Fixed issue with destroying transport tube when your inventory is full Hotbar is now saved in between saving and loading Fixed issue where players could not mine titanite Thank you to everyone who submitted bug reports for the 1.0.0 release. I know the 1.0.0 release was way more buggy than it should have been, but the game will continue to improve in the future. This release is mainly focused on bug fixes.
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